AI Insights · Timothy · July 2023
Top 5 Hybridcasual Games on Android in UAE - Q2 2023
Discover the performance trends of the top 5 hybridcasual games on Android in the UAE for Q2 2023, including weekly downloads, revenue, and active users.
In the second quarter of 2023, the top 5 hybridcasual games on the Android platform in the United Arab Emirates showcased diverse performance trends. Here’s a closer look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Empire Takeover from LOVEGAME HK saw fluctuating weekly revenue, peaking at $9.4K in the first week of April before experiencing a general decline to around $1.1K by the end of June. The game had minimal weekly downloads, with a few spikes such as 155 downloads in early May, while weekly active users increased from 36 to 185 in early May but later dropped to 56 by the end of the quarter.
Kingdom Guard:Tower Defense TD by Tap4fun showed a steady weekly revenue with minor fluctuations, starting at $3.9K at the end of March and finishing at $3.4K by the end of June. Weekly downloads remained low, with a slight increase to 27 in early May. Active users started at 432 and saw a gradual decline, ending the quarter at 273.
Rush Royale: Tower Defense TD from MY.GAMES B.V. demonstrated strong weekly revenue, starting at $4.5K and peaking at $5.1K in late May, before settling at $3.1K by the end of June. Weekly downloads consistently increased, reaching up to 1.5K in the last week of June. Active users showed a positive trend, starting at 5.1K and rising to nearly 7K by the end of the quarter.
Survivor.io by Habby experienced a general decline in weekly revenue, starting at $2.9K and dropping to $945 by the end of June. Weekly downloads also saw a decrease, from 554 at the end of March to 442 by late June. Active users followed a similar trend, starting at 4K and ending the quarter at 2.1K.
1945 Air Force: Airplane games from 1SOFT had relatively stable weekly revenue, peaking at $2.9K in the last week of June. Weekly downloads fluctuated, reaching a high of 6.2K in early April and again at the end of June. Active users started at 34.9K and, despite some dips, ended the quarter at 31.3K.
For more detailed insights into the performance of these apps, visit Sensor Tower.